![]() The 50% mixture means you’ve got a skintone that won’t be too yellow and a hair color that won’t be too bright. GIMP COLOR PALETTE SWAP SKINTake the Pencil at 50% opacity and eyedropper the skin color, then pencil that color over the hair color. I’m going to blend the two together and get the best of both worlds. Ah, but which is it, do I use the skintone as the new hair color (making the hair look bleached), or the hair as the new skintone (making the skin really yellow)? The answer: compromise. It tells me 10 with the transparency, and I still want to eliminate three, so I switch the Palette back to Local Perceptual and switch the colors to seven and let’s see what happens.Īs expected, it changes the skintones to the hair yellows, showing me that the shades of the hair can be switched out for the skin. I do a convert to Indexed Mode and change the Palette to Exact to see how many colors that leaves me with. Then using the Magic Wand tool, (Tolerance: 1, Anti-alias and Contiguous unchecked), I select all those blacks, grays, whites, bright reds and the bluegreen that I know I don’t want to change, and delete them. ![]() First I make a new copy with “Create a new document from current state” command so I don’t accidentally overwrite the original image. So then we need to tell Photoshop that some colors are off-limits for this calculation. Mathematically correct, but we’re making art here, not a scientific equation. What I was really hoping for was to merge together some of the skintone and yellow hair, and maybe blend a dark red into the brown of the skin. It’s also saying some of the light grays and the white should be merged together, but that doesn’t look right to my human eye because A) those grays are used for important details, and B) they’re used a lot and in large, noticeable areas. Well that obviously won’t look right to non-calculators like us. Oh wait, it’s saying that mathematically, the brightest skin shade should be replaced with the light gray. You’ll now be getting Photoshop’s opinion of what three of those 19 colors can be eliminated and which of the other existing colors they can be replaced with. In the set of options that pop up, set the Palette to Local Perceptual, the colors to 16, the Forced to None and check the Transparency box (if your background is currently transparent, like this one is). In PS, making sure the sprite’s in RGB Mode, go to IMAGE > MODE > INDEXED COLOR. This tool will save you an enormous amount of time if used well, and help reduce your decision-making to simple math. Time to fire up GIMP/Photoshop’s secret weapon for pixel artists: Indexed Mode. ![]() So that leaves 19 colors, with three colors to reduce. In fact, looking at this color table, Photoshop tends to list colors in such an order that you can already take a pretty good guess at which ones will be on the chopping block. These take up such little space that one can be eliminated. ![]()
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